Unexpected Sharpshooter
Different values: 8
=====================================
object {Unexpected Sharpshooter}
    _id : string {Unexpected Sharpshooter._id} (all different values)
    folder : string {Unexpected Sharpshooter.folder} (same value: V6PrqaC5CTRvbUl3)
    img : string {Unexpected Sharpshooter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Unexpected Sharpshooter.name} (all different values)
    system : object {Unexpected Sharpshooter.system}
        actionType : object {Unexpected Sharpshooter.system.actionType}
            value : string {Unexpected Sharpshooter.system.actionType.value} (3 different values)
                action (x3)
                reaction (x1)
                passive (x4)
        actions : object {Unexpected Sharpshooter.system.actions}
            [value] : integer {Unexpected Sharpshooter.system.actions.value} (2 different values)
                3 (x1)
                1 (x2)
        category : string {Unexpected Sharpshooter.system.category} (2 different values)
            class (x7)
            skill (x1)
        description : object {Unexpected Sharpshooter.system.description}
            value : string {Unexpected Sharpshooter.system.description.value} (all different values)
        [frequency] : object {Unexpected Sharpshooter.system.frequency}
            max : integer {Unexpected Sharpshooter.system.frequency.max} (same value: 1)
            per : string {Unexpected Sharpshooter.system.frequency.per} (4 different values)
                PT10M (x1)
                PT1H (x1)
                day (x2)
                round (x1)
            [value] : integer {Unexpected Sharpshooter.system.frequency.value} (same value: 1)
        level : object {Unexpected Sharpshooter.system.level}
            value : integer {Unexpected Sharpshooter.system.level.value} (7 different values)
                12 (x1)
                10 (x2)
                4 (x1)
                6 (x1)
                7 (x1)
                8 (x1)
                2 (x1)
        prerequisites : object {Unexpected Sharpshooter.system.prerequisites}
            value : array<object> {Unexpected Sharpshooter.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Unexpected Sharpshooter.system.prerequisites.value.[]}
                    value : string {Unexpected Sharpshooter.system.prerequisites.value.[].value} (3 different values)
                        Unexpected Sharpshooter Dedication (x7)
                        trained in Deception (x1)
                        master in Deception (x1)
        publication : object {Unexpected Sharpshooter.system.publication}
            license : string {Unexpected Sharpshooter.system.publication.license} (2 different values)
                OGL (x3)
                ORC (x5)
            remaster : boolean {Unexpected Sharpshooter.system.publication.remaster} (2 different values)
                False (x3)
                True (x5)
            title : string {Unexpected Sharpshooter.system.publication.title} (same value: Pathfinder Guns & Gears)
        rules : ###FoundryRulesObject###
        traits : object {Unexpected Sharpshooter.system.traits}
            rarity : string {Unexpected Sharpshooter.system.traits.rarity} (2 different values)
                common (x7)
                uncommon (x1)
            value : array<string> {Unexpected Sharpshooter.system.traits.value}
                Length: min=1 max=2
                Value type: string {Unexpected Sharpshooter.system.traits.value.[]} (4 different values)
                    archetype (x8)
                    misfortune (x1)
                    skill (x1)
                    dedication (x1)
    type : string {Unexpected Sharpshooter.type} (same value: feat)